puffinpunchFeatured By OwnerNov 6, 2012Professional Digital Artist
These are really wonderful. I can remember getting Super Mario World as a kid, reading through the manual and looking at all the action illustrations. The images were so much fun to look at that they filled in time when it was too late to be playing video games and I'd been told to go to bed. . The illustrations had nothing on these. Kids are going do adore them.
I love all the ways he can get around. Exploration is one of the things I like the most about some video games, and the more secrets/collectibles you can find while exploring hidden places, the better!
You may have to elaborate on some of the platforming mechanisms eventually, but this looks wonderful. This material is superb for pitching your game, I'm sure. Maybe some investors will not understand how this will compete with the latest Super Mario brothers, but gamers like me will be sold already, if on a platform I own.
This is really coming along! You've thought a lot about how you want the player to dynamically explore these worlds, finding new secrets and goodies along the way.
I'm going to jump ahead and predict the next part of Leo's game you're going to start fleshing out is the goal of each level? (Assuming it will be level-based). I've yet to see enemies, a storyline, or long-term objectives for this, but I'm sure it will come! The NPC's seem to me more like side-quest givers, rather than the the main quest of the game. I'm thinking along the lines of "Ty the Tasmanian Tiger", where you can accomplish smaller goals in each level. (By the way, if you haven't played this game, you should! It's a very underrated xbox game).
I also think a co-op mode would be really fun with a game like this - you could have one of Leo's imaginary friends be a playable 2nd player. Only a suggestion though, Ty fares strongly enough without this mode.
I have level designs and level objective ideas I'm gonna flesh out soon! Then I'll try and showcase some of the enemies and friends Leo will meet, also I'll explain a bit of how combat will work
Since you seem pretty interested I'll let you in on some of the story Olynia is a world connected to Leo's Forest, it's a world powered by human imagination. (though no humans live there) When we imagine it gives life to this world and creatures are born know as Olin!
But there is this race of monsters that eat the Olin as energy! These monsters are known as Doku. Olynia used to have barriers that would protect the world from invaders, but the barriers have become weak because humans do not use as much imagination as they used to.
Enter Leo, A kid with a HUGE imagination! He just happens to live near this Imagination Location and finds a door to Olynia and his adventure begins!
I hope you like the general concept, it gets deeper when I introduce certain characters but pretty much the main objective is to restore and bring back life to Olynia!
Is Leo's forest also imaginary? The idea of saving a land from an impending evil I think will work really well for this setting, but be aware that it has been done many times before! Avoiding (or sometimes embracing) common tropes with this idea will require you being very self-aware about its limitations and strengths.
That being said, the idea of saving a "world of imagination" using imagination sounds very promising and fun! Perfect for a protagonist like Leo. Even though the Doku sound a little scary, I'm expecting this game to be very lighthearted, with only kid-friendly humor and violence. The idea of monsters eating creatures might be a touch dark (perhaps if they only chase them away from their homes, or corrupt the land itself it would be a little lighter) but if you're set on the idea, it can be presented in a non-scary way too.
Anyway, keep at it, friend! There will be a LOT to do once this project gets going, but don't get discouraged by technicalities or frustrating bumps in the road. I really want you to see this through!
Again awesome input, I like discussing this because I have these thoughts daily haha!
So the Doku eat the Olin but Leo can collect Life Sprouts that the enemies drop to bring back life to Olynia, including reviving Olin. The incentive of collecting life sprouts is going to be two fold because it will give Leo access to new levels and areas but also help bring life back into little creature friends!
Basically the Olin never really die, they get turned into energy that powers the Doku (the more the Doku eat the more powerful they become, changing their form) Once Leo defeats a Doku, the Doku will drop Life Sprouts and other things like items or collectables.
Leo can then take the Life Sprouts to a sort of nursery in Olynia that creates the Olin with the help of Leo's imagination
There's also a second main objective that doesn't come about until a bit into the game. It's a character introduction that helps deepen the story a bit I don't want to say too much just yet though haha
So the Doku are more absorbing the Olin rather than actually eating them? Sounds much friendlier! I like the idea that it's not permanent either - being able to revive creatures could be a very rewarding goal for collecting large amounts of Life Sprouts. Each revived creature could become a new quest-giving NPC to add a nice tangible reward to it all.
And I understand not wanting to spoil any surprises yet. I look forward to the next preview picture; it sounds like you plan on introducing some new characters besides Leo! Can't wait to see what kind of creatures inhabit this world.